Student Creation Guidelines
- 1st Years/Freshman are allowed to start with a maximum of three Abilities and their Ascendant Sign (power thereof). Basic-level Abilities ONLY!
- 2nd Years/Sophomores are allowed to start with a maximum of five Abilities and their Ascendant Sign (power thereof). Maximum of one Advanced-level Ability.
- 3rd Years/Juniors are allowed to start with a maximum of seven Abilities and their Ascendant Sign (power thereof). Maximum of two Advanced-level Abilities.
- 4th Years/Seniors are allowed to start with a maximum of nine Abilities and their Ascendant Sign (power thereof). Maximum of three Advanced-level Abilities and one Master-level Ability.
Faculty Creation Guidelines
- Mentors are allowed to start with a maximum of twelve Abilities and their Ascendant Sign (power thereof). Maximum of five Advanced-level Abilities, two Master-level Abilities and one Ultimate-level Ability.
- Given that there are other roles to play in the Faculty of Astral Academy, the guidelines may differ dependent on your character's role. If you are applying for a different position aside from Mentor, you need to discuss this bit with the Administration of Astral Academy.
NOTE: No matter which kind of character you make, that character's birth month/day portion of the application WILL determine their Sun sign.
- 1st Years/Freshman are allowed to start with a maximum of three Abilities and their Ascendant Sign (power thereof). Basic-level Abilities ONLY!
- 2nd Years/Sophomores are allowed to start with a maximum of five Abilities and their Ascendant Sign (power thereof). Maximum of one Advanced-level Ability.
- 3rd Years/Juniors are allowed to start with a maximum of seven Abilities and their Ascendant Sign (power thereof). Maximum of two Advanced-level Abilities.
- 4th Years/Seniors are allowed to start with a maximum of nine Abilities and their Ascendant Sign (power thereof). Maximum of three Advanced-level Abilities and one Master-level Ability.
Faculty Creation Guidelines
- Mentors are allowed to start with a maximum of twelve Abilities and their Ascendant Sign (power thereof). Maximum of five Advanced-level Abilities, two Master-level Abilities and one Ultimate-level Ability.
- Given that there are other roles to play in the Faculty of Astral Academy, the guidelines may differ dependent on your character's role. If you are applying for a different position aside from Mentor, you need to discuss this bit with the Administration of Astral Academy.
NOTE: No matter which kind of character you make, that character's birth month/day portion of the application WILL determine their Sun sign.